Guy is a criminal. He did something, it's not too important what. Now you and your friends are going to take over his feeling to try and control the outcome of his trial!
In each game, one player will be the prosecutor. They want Guy to get convicted. Everyone else will be playing one of Guy's inner motivations: doubt, courage, domination, or something along those lines! Depending on your role, you'll need specific circumstances to win the game.
Over 8 rounds, you'll be battling with all of Guy's other motivations (the other players besides the prosecutor) for control of his brain: including speech, instinct, motor skills, and more. You'll use this control to try and sway the jury one way or another depending on your goals. After 8 rounds you calculate the jury and see who wins (it might be everyone, no one, or anything in between)!
Includes 13 role cards, 48 trial cards, 4 story cards, 1 first player token, 48 control markers, 6 deployment sticks, 24 strategy cards, 1 mind platform, 30 influence tokens, 15 innocent/guilty tokens, the game board, the prosecutor screen, 5 reference sheets, 5 plastic platforms, and the instructions.
3-6 players, ages 12+
1-2 hour playing time
12 x 9 x 2 inches